A Decade of Design Systems

Design systems have been the throughline of my career for the better part of a decade—four companies, one specialization, and a habit of owning things end to end. Here's the full arc, most recent first.

Hamstack.design system 2026–

Role: Created an open-source, AI-ready design system. Initially for Claude Design, but available to other models. Currently testing compatibility and portability.

Context: I wanted to create my own design system and be able to point Claude Design to it. This was my experiment.

Highlights:

  • Co-authored with Claude Code

  • Limited demo available [See Hamstack demo → Hamstack demo]

  • Available as open-source on GitHub [See the GitHub Repo → Hamstack GitHub]


Arc Design System – 2025–2026

Role: Owned end to end—architected the token layer (from scratch!), rebuilt the foundational components, and set the direction the rest of the library followed.

Context: Inherited a style-only library with no variable layer and components that needed rebuilding; adoption stayed flat until the re-architecture shipped.

Highlights:

  • 226 variables authored from zero

  • 327K+ component insertions

  • 99% org adoption, sub-1% detach rate.
    [Read the full case study → Arc Design System]


Sentry Design System – 2021–2024

Role: Built and managed solo over three years.

Context: A Figma-based, styles-based system supporting a growing product suite.

Highlights:

  • Longest single-company tenure owning a design system before Arc, proof of sustained, large-scale ownership.


ReVerb Design System – 2020–2021

Role: Sole owner and architect.

Context: Built on shared styles and components in Figma, prior to the introduction of native variables.

Highlights:

  • First solo design system ownership, set the template for the larger systems that followed.

  • Migrated from Sketch to Figma


Anchor Design System – 2016–2020
Role: Contributed as part of a larger design team.
Context: A Sketch symbol library and shared styles, built and maintained years before token tooling existed.

Highlights:

  • Early, formative systems work, the starting point of a decade-long specialization.

  • Shared Sketch symbol library maintained by the entire team